It has multiple sizes now and is much more smooth.Ĭhanged some of the zone titles and removed the pre-hard level text when in hard mode. For a hefty price.įixed errors related to leveling up with the gore off. Town NPC levels now scale with according to your world progression. The defense stat triggers for events such as EoC spawn, or Slime Rain are now associated with the Equip Armor stat instead of Defense. There's a new health bar style in the mod settings: Health Bar 3.Ĭhanged the style of the character select menu to where it shows a heart and star count a little better. Example: 1 heart damage = 10 mana restored. The MP Rage ability restores mana based on how many hearts in damage you take, but half as effective as magic cuffs. For example, 1 heart of damage equals 20 mana restored. Magic cuffs now restore mana based on how many hearts in damage you take. ![]() (30% of Vanilla Terraria)īase HP reduced to 15, from 18. It's a lot closer to Vanilla now, but not exactly the same.Ĭompletely changed the stat attack, HP, and defense formulas for enemies and players.īase MP reduced to 6, from 20. MaxAP and Abilities are only gained through the stat chart now.Ĭompletely changed the damage formula. These are the 6 stat trees: Physique(STR), Fortitude(VIT), Aptitude(DEX), Finesse(AGI), Attunement(INT), Enhancement(SPR). Each level up in that stat tree, you'll gain either a new ability, or a bonus stat boost. You can use status points to level up the 6 stat trees to power up your stats in that specific tree. It is called the "Stat Flower." This chart is to enhance the existing stat system for players who want to customize their stats, instead of it being pre-determined. RNG(Ranged) changed to DEX(Dexterity), MAG(Magic) changed to INT(Intelligence), SUM(Summon) changed to SPR(Spirit), THR(Throw) changed to AGI(Agility). There is no more specialization at character creation, and players can now basically choose the stats they want, as they level up. The stat system for players has changed drastically. Magic Cuffs restore mana based on damage BEFORE defense now.įixed Critical worlds. Version 11.0.1 (02/08/17): Attempted to reduce the number of crashes caused by "Out of Memory" exceptions in large worlds. Version 11.0.2 (02/09/17): Additional attempts to reduce memory usage. Version 11.0.3 (02/19/17): Fixed speed issues with some weapons.įixed Duke Fishron's damage and defense in second phase. Version 11.0.4 (02/28/17): Fixed Duke Fishron's damage and defense. Possibly fixed an issue where most of the interface disappears when there's an error with the HUD. Slightly nerfed NPC/Enemy HP at levels 22 and higher.Īdded an autopause option to the Stat Flower.Īdded an option where the inventory toggle key closes stat windows.Īdded an error message at you heart location if there's a probleim with the hud not showing up. Version 11.1 (Old versioning style from here down) (4/12/17): Added EXP values to fishing that didn't have any. ![]() *Barrier was nerfed to absorb a maximum of 15% max HP instead of 25%, and adds 0.75% of magic damage dealt to the shield rather than 1%. It now auto regenerates every minute to restore absorption power. ![]() *Mana Shield now only absorbs damage up to half your maximum mana, but also only absorbs half the damage taken instead of all of it. Price is the same as it was to reset with the Medallion. *The Wizard now offers stat reset services. *NPC level and experience data shows up in the bestiary. (./Content/Leveled) Version 1.1.0.1 (): Fixed fancy and classic heart and star UI meter stylesįixed desert biome popup not working Version 1.1 (Starting new versioning) (7/16/20): *Standalone update for terraria 1.4! *Moved Leveled's content to a singular location. Still missing some, if you encounter one let me know. *Fixed Broken Armor not reducing defense. Should offer much better scaling at lower levels and not be as brutal. *Adjusted NPC stat scaling by level to be overall lower. Report them if you find any, I'll try to see if I can fix them. Some will do very low damage due to the way these deal damage. You can move interface elements by holding ALT+SHIFT *Fixed high scaling of damage on NPC projectiles. Settings are accessed in the ingame settings menu in the 'interface' section. Version 1.1.1.1 (): *Fixed crashes regarding missing files Version 1.1.1 (): *Reimplemented all the interface features of "Unleveled" back in to Leveled.
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